New Bounding Volume Approach for Detecting Collision in Computer Animation

Authors

  • Abdullah Bade Faculty of Computer Science and Information System, Universiti Teknologi Malaysia
  • Norhaida Suaib Faculty of Computer Science and Information System, Universiti Teknologi Malaysia
  • Abdullah Mohd Zin Faculty of Technology and Information Science, Universiti Kebangsaan Malaysia
  • Tengku Mohd Tengku Sembok Faculty of Technology and Information Science, Universiti Kebangsaan Malaysia

Keywords:

Bounding Volumes, Collision Detection, Virtual Environments

Abstract

This paper presents a method for fast-approximate collision detection between 3D models S undergoing rigid body motion known as oriented convex polyhedra R(S). By enclosing 3D models tightly, the fineness of detected collision can be enhanced. It is known that the large number of void areas which belongs to any 3D bounding volumes B(S) can affect the accuracy of collision detection system. Therefore, a way to compute R(S) using intersection of a set of halfspaces is described. The directions of these halfspaces are generated from calculating covariance matrix. To develop the tightest R(S), the quality of abutting corners by implementing Tribox Bounds method is improved. To detect collision between R(S), a straightforward approach by simply checking its interval pairs in local space system is performed. The proposed approach was implemented and a number of comparisons in terms of time and recorded collision with other B(S) were performed. From the conducted tests, R(S) performs well and might be a possible choice for detecting collision of 3D models undergoing rigid body motion.

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Published

2006-12-01

How to Cite

Bade, A., Suaib, N., Mohd Zin, A., & Tengku Sembok, T. M. (2006). New Bounding Volume Approach for Detecting Collision in Computer Animation. Malaysian Journal of Computer Science, 19(2), 127–140. Retrieved from https://samudera.um.edu.my/index.php/MJCS/article/view/6278

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